Tag Archive: grapple

Grapple Knight [SPANISH] Development Build v0.1.8.2

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

ES: Buenas noticias para todos! Por fin terminamos la traducción de Grapple Knight y ahora se puede jugar en Español o en Ingles. También amos echo un montón de otro avances como cambiando los controles inicial del juego a algo mas normal, auto detección del control que estés usando para las instrucciones en el tutorial, los instrucciones están puesto de un manera que los hace mas fácil de leer y los objetos del juego tienen descripciones mas comprensiva. También incrementamos el impacto de los poderes que puedes encontrar.

EN: Good news everyone! Multi-lingual support is finally here and the game can now be played in either Spanish or English. We have also made a large number of improvements including revising the default control scheme, input device auto detection for instructional signs in the tutorial, better placed tutorial instructions and more descriptive text for various objects in the game. We have also bumped up the strength of the various perks in the game so that their impact can truly be felt.

[important]ES: El idioma se puede cambiar des de las opciones en el menu principal o en el menu del juego.

EN: To access the language options go to option then language from either the main menu or the in game pause menu.[/important] The game can also be played in fullscreen, we recommend the following settings;
[important]ES: Pantalla Entera
Tamaño del Píxel x3

EN: Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3                                PC
Jump =                                      A                                      X                              Space/L
Attack =                                      X                                     [  ]                                   J
Grapple hook =                       RB                                  R1                                  K
Pause Game =                      Start                               Start                        Backspace
Perk Menu =                           Back                             Select                             TAB
D-pad and Analog stick for movement and grapple hook aiming, WASD on the PC[/important] Read the rest of this entry »

Grapple Knight -Supanova 2013- Development Build

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

It’s been a while since we last updated but that’s not to say that we haven’t been busy. This is the version of Grapple Knight that we took to Supanova this year plus quite a few bug fixes. Changes include a newly added slide ability, fleshed out perks, new levels, a tutorial, a boss battle and new enemies.

Since our last update to this build we have also added quite a few things such as music for the boss battle and enemy sounds for the chickens, we also rebalanced the health and health item drops considering that the checkpoint system still needs to be implemented, all in all anybody who played this demo at Supanova will agree that this is a much tighter experience.

The game can also be played in fullscreen, we recommend the following settings;
[important]Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X
Attack =                                      X                                     [  ] Grapple hook =                       RB                                  R1
Pause Game =                      Start                               Start
Perk Menu =                           Back                             Select
D-pad and Analog stick to move around and aim grapple hook[/important] Read the rest of this entry »

Kickstarter Pledge Draft

Red Knight Games will soon be running a Kickstarter campaign for Grapple Knight and like any campaign lots and lots of research and preperation is needed, even more so than we initially thought! Over the past few weeks I have been working to learn as much as I can about what makes a campaign successful and why some others failed, trying to take lessons from the best while avoiding some of the pitfalls that other campaigns had fallen into. Below I created a draft of the initial rewards and prices that we have been able to establish so far. Because we are huge believers in the idea that the public should have a more powerful say in the direction that certain aspects of game development take, we want to make this list public so that you, the people that will be playing and hopefully buying our game can give us your ideas and feedback so that when the campaign does launch, it will be as good as it can be.

Would you back any of these reward tier levels? Does the pricing seem fair? What would you change if this was your campaign to run? We look forward to listening to your feedback! Read the rest of this entry »

Grapple Knight Post-EB Part 3: Environment Art Overhaul

Games are a continual cycle of iteration; destroy, rebuild, improve. If something isn’t working visually, or goes against the core mechanics and flow of your game, it might be time to go back to the drawing board, or wacom tablet in my case. Phil Fish remade the artwork for Fez at least three times during its development. It was after Supanova that we decided that the game needed to go through this process. We needed to engage our players more, and give them something else to do besides grappling and fighting. So a huge whiteboard was borrowed, ideas were hashed out, arguments exchanged and the team collectively redesigned Grapple Knights core mechanics from a new perspective. You can read a more in depth article about this redesign here.

This redesign also included a complete overhaul of the artwork, from scratch, to bring the game up to a better standard that would give us a benchmark to work off. In this article, I’ll be going through my experiences of learning pixel art, some of the decisions I made when reworking the art, and the tools I used to help me get there.

Before and After

Before and After

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Grapple Knight Post-EB Part 2: Programming Springs and Sprites

Programming Grapple Knight has been an interesting experience due to it being the first commercial title I will have worked on, as well as the first game I will have coded using Unity. In this article I’ll talk about the programming behind some of the gameplay and visual effects.

Springs

Springs are what is used to simulate the rope physics of the grappling hook chain. Below is a basic equation for calculating a springs force, this equation can be further simplified or expanded by applying forces based on how much the springs are allowed to change direction, or altering parts of the equation such as how the attracting/repulsing force scales based on distance between its masses.

Mv = Mass2.position – Mass1.Position

Fv = Mv.Normalised x (Mv.Length – SpringLength) x SpringConstant

Read the rest of this entry »

Grapple Knight Post-EB Part 1: The Hero Reborn

Grapple Knight

With the opening of Steam Greenlight coming in 2 weeks, we wanted to get a build of Grapple Knight ready for it’s release, to be amongst the first of games to be put up on display. Not exactly the biggest time frame to really push our game to the next level, but at the same time, none of us saw what had to be done. I wouldn’t really say we underestimated ourselves, after all with the game as it was, we saw ourselves getting the game in shape in that time for Greenlight no worries. What we did next threw our 2 week time frame out the window, but was a step we couldn’t ignore taking.

Read the rest of this entry »

Grapple Knight – Level 2 Cave Music

Because Ed Fokkema is a machine we now have this awesomely chilled yet threatening (if that combo even exists) cave level music for Grapple Knight. Have a listen and let us know what you think.

Screens from the new Grapple Knight

After some strong criticisms we decided to do a complete redesign of the games art styles and processes to create a more unified look, what does everyone think of our new style?

ask siri website down

Grapple Knight Debut Trailer

The debut trailer for Grapple Knight that we made for showing at EB Expo 2012.

Grapple Knight -EB Expo- Development Build

Grapple Knight Logo

Click to Play

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

Here it is, the version of the game we took down to EB Expo, a lot of things changed in this build, completely overhauled the art style, designed a new level to better test intended gameplay, all new hero character and enemies!! Including the infamous dragonbird. Not to mention all new combo perks made up of speed boost, jump height and reduced damage knock back.

We are now on GREENLIGHT!! If you like where the game is going please stop by our page here and show your support. We also now support both Xbox and PS3 controllers…

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X

Attack =                                      X                                     [  ]

Grapple hook =                       RB                                  R1

Reset Game =                      Back                              Select

D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

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