Tag Archive: Developers

Grapple Knight [SPANISH] Development Build v0.1.8.2

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

ES: Buenas noticias para todos! Por fin terminamos la traducción de Grapple Knight y ahora se puede jugar en Español o en Ingles. También amos echo un montón de otro avances como cambiando los controles inicial del juego a algo mas normal, auto detección del control que estés usando para las instrucciones en el tutorial, los instrucciones están puesto de un manera que los hace mas fácil de leer y los objetos del juego tienen descripciones mas comprensiva. También incrementamos el impacto de los poderes que puedes encontrar.

EN: Good news everyone! Multi-lingual support is finally here and the game can now be played in either Spanish or English. We have also made a large number of improvements including revising the default control scheme, input device auto detection for instructional signs in the tutorial, better placed tutorial instructions and more descriptive text for various objects in the game. We have also bumped up the strength of the various perks in the game so that their impact can truly be felt.

[important]ES: El idioma se puede cambiar des de las opciones en el menu principal o en el menu del juego.

EN: To access the language options go to option then language from either the main menu or the in game pause menu.[/important] The game can also be played in fullscreen, we recommend the following settings;
[important]ES: Pantalla Entera
Tamaño del Píxel x3

EN: Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3                                PC
Jump =                                      A                                      X                              Space/L
Attack =                                      X                                     [  ]                                   J
Grapple hook =                       RB                                  R1                                  K
Pause Game =                      Start                               Start                        Backspace
Perk Menu =                           Back                             Select                             TAB
D-pad and Analog stick for movement and grapple hook aiming, WASD on the PC[/important] Read the rest of this entry »

Grapple Knight -Supanova 2013- Development Build

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

It’s been a while since we last updated but that’s not to say that we haven’t been busy. This is the version of Grapple Knight that we took to Supanova this year plus quite a few bug fixes. Changes include a newly added slide ability, fleshed out perks, new levels, a tutorial, a boss battle and new enemies.

Since our last update to this build we have also added quite a few things such as music for the boss battle and enemy sounds for the chickens, we also rebalanced the health and health item drops considering that the checkpoint system still needs to be implemented, all in all anybody who played this demo at Supanova will agree that this is a much tighter experience.

The game can also be played in fullscreen, we recommend the following settings;
[important]Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X
Attack =                                      X                                     [  ] Grapple hook =                       RB                                  R1
Pause Game =                      Start                               Start
Perk Menu =                           Back                             Select
D-pad and Analog stick to move around and aim grapple hook[/important] Read the rest of this entry »

Kickstarter Pledge Draft

Red Knight Games will soon be running a Kickstarter campaign for Grapple Knight and like any campaign lots and lots of research and preperation is needed, even more so than we initially thought! Over the past few weeks I have been working to learn as much as I can about what makes a campaign successful and why some others failed, trying to take lessons from the best while avoiding some of the pitfalls that other campaigns had fallen into. Below I created a draft of the initial rewards and prices that we have been able to establish so far. Because we are huge believers in the idea that the public should have a more powerful say in the direction that certain aspects of game development take, we want to make this list public so that you, the people that will be playing and hopefully buying our game can give us your ideas and feedback so that when the campaign does launch, it will be as good as it can be.

Would you back any of these reward tier levels? Does the pricing seem fair? What would you change if this was your campaign to run? We look forward to listening to your feedback! Read the rest of this entry »

Grapple Knight Post-EB Part 3: Environment Art Overhaul

Games are a continual cycle of iteration; destroy, rebuild, improve. If something isn’t working visually, or goes against the core mechanics and flow of your game, it might be time to go back to the drawing board, or wacom tablet in my case. Phil Fish remade the artwork for Fez at least three times during its development. It was after Supanova that we decided that the game needed to go through this process. We needed to engage our players more, and give them something else to do besides grappling and fighting. So a huge whiteboard was borrowed, ideas were hashed out, arguments exchanged and the team collectively redesigned Grapple Knights core mechanics from a new perspective. You can read a more in depth article about this redesign here.

This redesign also included a complete overhaul of the artwork, from scratch, to bring the game up to a better standard that would give us a benchmark to work off. In this article, I’ll be going through my experiences of learning pixel art, some of the decisions I made when reworking the art, and the tools I used to help me get there.

Before and After

Before and After

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Grapple Knight Post-EB Part 2: Programming Springs and Sprites

Programming Grapple Knight has been an interesting experience due to it being the first commercial title I will have worked on, as well as the first game I will have coded using Unity. In this article I’ll talk about the programming behind some of the gameplay and visual effects.

Springs

Springs are what is used to simulate the rope physics of the grappling hook chain. Below is a basic equation for calculating a springs force, this equation can be further simplified or expanded by applying forces based on how much the springs are allowed to change direction, or altering parts of the equation such as how the attracting/repulsing force scales based on distance between its masses.

Mv = Mass2.position – Mass1.Position

Fv = Mv.Normalised x (Mv.Length – SpringLength) x SpringConstant

Read the rest of this entry »

Grapple Knight -EB Expo- Development Build

Grapple Knight Logo

Click to Play

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

Here it is, the version of the game we took down to EB Expo, a lot of things changed in this build, completely overhauled the art style, designed a new level to better test intended gameplay, all new hero character and enemies!! Including the infamous dragonbird. Not to mention all new combo perks made up of speed boost, jump height and reduced damage knock back.

We are now on GREENLIGHT!! If you like where the game is going please stop by our page here and show your support. We also now support both Xbox and PS3 controllers…

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X

Attack =                                      X                                     [  ]

Grapple hook =                       RB                                  R1

Reset Game =                      Back                              Select

D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

Grapple Knight -iFest- Development Build

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

This is the version of the game that we won iFest with this year 😀 it is a completely dressed version of the level and we also made the grappling hook a little faster for some super zippy movement. We have started doing speed runs of this first level in house and our current fastest time is 30 seconds, THINK YOU CAN BEAT IT? Post your best times in the comments below 😉 if you can completely blow us out of the water maybe we can think of a special little something to reward your efforts! [notice]The conditions for a successful win are getting into the end pit by any means necessary and killing all the bird enemies inside said pit. Start counting once you start moving and no pause or resets to timers if you die. Good luck![/notice]

And now our biggest update to date, *drum roll* we have implemented controller support for the game! At the moment it is only PS3 controllers with a driver installed but we are working to get all gamepads compatible with the game.

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to “Playstation 2′ ( for PCSX2 with pressure sensitive)” Then you will be good to go.

[important]X = Jump
[  ] = Attack
R1 = Grapple hook
Start = Reset game
D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

Blackberries and Origami make best pair!

“Never again,” we said, “No more late nights,”.

Nope. Nope, nope… /sigh. We did it again anyway. Although, it wasn’t all for nothing, by staying up to 6:40 am the morning of the Blackberry World Jam Sydney on the 12th of June, we were able to have a playable prototype of our second project. We present to you: O-Gami!

Read the rest of this entry »

Grappling Victory at iFest Sydney (GEDDIT!? HAHA- *shot*)

Winrars.rar

8th of July, tis iFest Sydney day! Yet, there we were, working into the morning. Fret not however, it wasn’t as bad as Supanova (which you read here!), we didn’t stay up until 5 am :D. Unlike Supanova, we didn’t have the day prior to setup our station so we had to wake up at 6am to get ourselves ready to make it into the city, build out the game, grab the gear and then get it over to the AIE (Academy of Interactive Entertainment) Sydney Campus. Read the rest of this entry »

Ssssuuuupanova Sydney!

Firstly a very big thank you to everyone for making our presence a success at Supanova, our first public showing. Be sure to watch the entire video! But it wasn’t all rainbows and sunshine, at least not at the very beginning, let me explain why…

Saturday the 16th… D-Day… or rather, SN-Day? Whatever lol. We were up until 5 am the morning of Supernova Sydney getting our demo to a playable stage. The game had undergone a complete design overhaul and we were rushing to get it done before then to test its viability. Read the rest of this entry »

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