Tag Archive: convention

Grapple Knight -Supanova 2013- Development Build

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

It’s been a while since we last updated but that’s not to say that we haven’t been busy. This is the version of Grapple Knight that we took to Supanova this year plus quite a few bug fixes. Changes include a newly added slide ability, fleshed out perks, new levels, a tutorial, a boss battle and new enemies.

Since our last update to this build we have also added quite a few things such as music for the boss battle and enemy sounds for the chickens, we also rebalanced the health and health item drops considering that the checkpoint system still needs to be implemented, all in all anybody who played this demo at Supanova will agree that this is a much tighter experience.

The game can also be played in fullscreen, we recommend the following settings;
[important]Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X
Attack =                                      X                                     [  ] Grapple hook =                       RB                                  R1
Pause Game =                      Start                               Start
Perk Menu =                           Back                             Select
D-pad and Analog stick to move around and aim grapple hook[/important] Read the rest of this entry »

Grapple Knight -EB Expo- Development Build

Grapple Knight Logo

Click to Play

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

Here it is, the version of the game we took down to EB Expo, a lot of things changed in this build, completely overhauled the art style, designed a new level to better test intended gameplay, all new hero character and enemies!! Including the infamous dragonbird. Not to mention all new combo perks made up of speed boost, jump height and reduced damage knock back.

We are now on GREENLIGHT!! If you like where the game is going please stop by our page here and show your support. We also now support both Xbox and PS3 controllers…

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X

Attack =                                      X                                     [  ]

Grapple hook =                       RB                                  R1

Reset Game =                      Back                              Select

D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

Grapple Knight -iFest- Development Build

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

This is the version of the game that we won iFest with this year 😀 it is a completely dressed version of the level and we also made the grappling hook a little faster for some super zippy movement. We have started doing speed runs of this first level in house and our current fastest time is 30 seconds, THINK YOU CAN BEAT IT? Post your best times in the comments below 😉 if you can completely blow us out of the water maybe we can think of a special little something to reward your efforts! [notice]The conditions for a successful win are getting into the end pit by any means necessary and killing all the bird enemies inside said pit. Start counting once you start moving and no pause or resets to timers if you die. Good luck![/notice]

And now our biggest update to date, *drum roll* we have implemented controller support for the game! At the moment it is only PS3 controllers with a driver installed but we are working to get all gamepads compatible with the game.

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to “Playstation 2′ ( for PCSX2 with pressure sensitive)” Then you will be good to go.

[important]X = Jump
[  ] = Attack
R1 = Grapple hook
Start = Reset game
D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

Grappling Victory at iFest Sydney (GEDDIT!? HAHA- *shot*)

Winrars.rar

8th of July, tis iFest Sydney day! Yet, there we were, working into the morning. Fret not however, it wasn’t as bad as Supanova (which you read here!), we didn’t stay up until 5 am :D. Unlike Supanova, we didn’t have the day prior to setup our station so we had to wake up at 6am to get ourselves ready to make it into the city, build out the game, grab the gear and then get it over to the AIE (Academy of Interactive Entertainment) Sydney Campus. Read the rest of this entry »

Ssssuuuupanova Sydney!

Firstly a very big thank you to everyone for making our presence a success at Supanova, our first public showing. Be sure to watch the entire video! But it wasn’t all rainbows and sunshine, at least not at the very beginning, let me explain why…

Saturday the 16th… D-Day… or rather, SN-Day? Whatever lol. We were up until 5 am the morning of Supernova Sydney getting our demo to a playable stage. The game had undergone a complete design overhaul and we were rushing to get it done before then to test its viability. Read the rest of this entry »