Tag Archive: Conference

Grapple Knight -Supanova 2013- Development Build

Grapple Knight Logo

**Click to Download**

To play the game locally, click the image above to download the PC version or download the Mac version here 😉

It’s been a while since we last updated but that’s not to say that we haven’t been busy. This is the version of Grapple Knight that we took to Supanova this year plus quite a few bug fixes. Changes include a newly added slide ability, fleshed out perks, new levels, a tutorial, a boss battle and new enemies.

Since our last update to this build we have also added quite a few things such as music for the boss battle and enemy sounds for the chickens, we also rebalanced the health and health item drops considering that the checkpoint system still needs to be implemented, all in all anybody who played this demo at Supanova will agree that this is a much tighter experience.

The game can also be played in fullscreen, we recommend the following settings;
[important]Full Screen
Pixel Size x3[/important]

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an Xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X
Attack =                                      X                                     [  ] Grapple hook =                       RB                                  R1
Pause Game =                      Start                               Start
Perk Menu =                           Back                             Select
D-pad and Analog stick to move around and aim grapple hook[/important] Read the rest of this entry »

Grapple Knight -EB Expo- Development Build

Grapple Knight Logo

Click to Play

(You may need to install the Unity Web player plugin, just click the image above to load the game)

If you want to play it locally then download the exe here 😉

Here it is, the version of the game we took down to EB Expo, a lot of things changed in this build, completely overhauled the art style, designed a new level to better test intended gameplay, all new hero character and enemies!! Including the infamous dragonbird. Not to mention all new combo perks made up of speed boost, jump height and reduced damage knock back.

We are now on GREENLIGHT!! If you like where the game is going please stop by our page here and show your support. We also now support both Xbox and PS3 controllers…

If you would like to play the game with your PS3 controller then please download the latest motion joy driver here then follow the installation instructions here and there is also a tutorial video here. Once you are all done just make sure the controller is set to emulate an xbox controller and you will be all set.

[important]                                                XBOX                               PS3
Jump =                                      A                                      X

Attack =                                      X                                     [  ]

Grapple hook =                       RB                                  R1

Reset Game =                      Back                              Select

D-pad and Analog stick to move around and aim grapple hook[/important]

Read the rest of this entry »

Blackberries and Origami make best pair!

“Never again,” we said, “No more late nights,”.

Nope. Nope, nope… /sigh. We did it again anyway. Although, it wasn’t all for nothing, by staying up to 6:40 am the morning of the Blackberry World Jam Sydney on the 12th of June, we were able to have a playable prototype of our second project. We present to you: O-Gami!

Read the rest of this entry »

Ssssuuuupanova Sydney!

Firstly a very big thank you to everyone for making our presence a success at Supanova, our first public showing. Be sure to watch the entire video! But it wasn’t all rainbows and sunshine, at least not at the very beginning, let me explain why…

Saturday the 16th… D-Day… or rather, SN-Day? Whatever lol. We were up until 5 am the morning of Supernova Sydney getting our demo to a playable stage. The game had undergone a complete design overhaul and we were rushing to get it done before then to test its viability. Read the rest of this entry »

Red Knight Games Goes To GDC 2012 – Part II

……and now the conclusion to Red Knight’s GDC 2012 trip! If you missed out on Part I, you can catch up here – Red Knight Games Goes To GDC 2012 – Part I

Wednesday

With the conference well under way and the main expo starting up today, the team was in full swing. Sam and Charles spent the majority of their day touring around to all the different booths on the expo floor and meeting fellow developers such as Ryan “Morello” Scott from Riot Games. (who was kind enough to take a photo with them)

Poor Robert was essentially a zombie for the most part of the day’s events but soldiered on bravely and attended “A Fireside Chat” with Minecraft creator, Markus ‘Notch’ Persson. He also managed to get to the “Batman: Arkham City – Journey From The Asylum To The City” that was presented by David Hego (Rocksteady Studios). Read the rest of this entry »

Red Knight Games Goes To GDC 2012 – Part I

A week of late nights back at the office running around finishing everything last minute and one 13 hour flight later had the Red Knight team in San Francisco, ready to kick ass and take names at the Game Developers Conference 2012!

Fast forward to the Sunday night before the conference.
We trundled on over to the Moscone Convention Centre to confirm our attendance and pick up our passes for the conference before heading out to the Swig Bar for drinks with other Australian developers.
The night proved to be successful with Charles and Gonz getting to talk to Kiril Tchangov (an artist that worked on the smash hit app – Temple Run.) We also got to meet Tom and James; the brothers from Kumobius: a small indie dev team based out of Melbourne. They turned out to be working on similar types of old school games like us which enabled us to get some awesome insight and knowledge from someone already working with our audience.
All in all our first night out and about networking went better then we could have hoped and we all had a great time, well everyone except Stuart who got kicked out for been under age…….though that didn’t stop him trying a few more times. Read the rest of this entry »